I love this game, but it’s one of those games that’s not for everyone. If you are hoping to travel to many vastly different areas and solve puzzles using methods that aren’t presented directly to you, then you won’t like the gameplay. If lacking difficulty is the problem for you, that’ll definitely change down the road. The game has a good difficulty progression. The more you unlock different tools and progress in the game, the harder the puzzles get. It slowly comes together and most of it happens in backstory. The story has a lot of great themes and philosophical elements. Puzzles from the workshop, though often lacking in aesthetic coherence, tend to be much more difficult than those found in the game since there isn't a requirement to also create basic puzzles explaining the mechanics used. The player-made puzzles are some serious magic as we have free access to the same world development tool that Croteam used to make the game in the first place. Aside from a little (and kinda boring) intro, you can avoid all the story associated with the DLC. In the DLC you start with all tools unlocked any and all of them can be involved in a given puzzle. Like in the base game, there are also bonus 'star' puzzles to solve which are far more difficult to solve (and, often, locate) than their regular brethren. ![]() That said, puzzle difficulty does not have any progression in the DLC - they're all difficult, very unique, and require a level of creative thinking. Given the circumstances though this likely isn't worth it, as the DLC has fewer puzzles. ![]() These are interspersed throughout the game, do not have discrete little areas assigned to them in the same way as every other puzzle, and tend to require (The spoilers don't give anything away and are just common examples of what is required to solve the bonus puzzles, you may want to steer clear of them nonetheless) "breaking" puzzles and removing tools from their boundaries, combining the tools of multiple puzzles, or a bit of divergent thinking.
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